Dynamic UI

physical computing, signal processing, prototyping
While working as an interaction designer at Formlabs, I designed and prototyped experimental light, sound, and proximity interactions for 3D printer UIs.

Light and sound are used to call the user’s attention to critical machine status updates from afar, while proximity sensors allow the graphic touchscreen interface to switch to “far-field” mode when the user is too far to read the display. The graphic interface calls the user’s attention when necessary, and otherwise shows status as a background message.